Set of six additional maps for multiplayer in the game Wars Jedi Knight: Jedi Academy. Below is a list of these maps:
Report problems with download to [email protected]. Star Wars Jedi Knight: Jedi Academy - Escape: Yavin IV Lost Maps v.
![Knight Knight](http://media.moddb.com/images/mods/1/23/22471/t1_fatal.jpg)
- duel_bonus1-Coruscant
- ctf_bonus1-Rift of Shadows
- ffa_bonus1-Gas Mine
- ffa_bonus2-The Fortress
- ffa_bonus3-Conquest of C
- ffa_bonus4-Ord Mantell Canyon
Report problems with download to [email protected]
see morePopular files for Star Wars Jedi Knight: Jedi Academy
Name | Type | Size | Date | Total | 7 days |
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Star Wars Jedi Knight: Jedi Academy - Knights of the Force v.8.1 | mod | 9.9 MB | 11/30/2019 | 7.4K | 134 |
Star Wars Jedi Knight: Jedi Academy - v.1.01 | patch | 11.1 MB | 11/12/2003 | 19.1K | 84 |
Star Wars Jedi Knight: Jedi Academy - Movie Battles II v.1.5.5.8 | mod | 4515.7 MB | 11/4/2019 | 1.9K | 35 |
Star Wars Jedi Knight: Jedi Academy - Escape: Yavin IV Lost Maps v.1122011 | mod | 306.4 MB | 2/5/2017 | 1.3K | 33 |
Star Wars Jedi Knight: Jedi Academy - editor | mod | 6.2 MB | 11/27/2003 | 10.9K | 31 |
Star Wars Jedi Knight: Jedi Academy - Jedi Knight Galaxies v.14.0.1 | mod | 214.1 MB | 11/20/2017 | 2.1K | 25 |
Star Wars Jedi Knight: Jedi Academy - map pack | mod | 13.5 MB | 12/12/2003 | 5.8K | 24 |
Star Wars Jedi Knight: Jedi Academy | demo | 187 MB | 9/8/2003 | 14.6K | 23 |
Star Wars Jedi Knight: Jedi Academy - Serenity Jedi Engine v.23022019 | mod | 429 MB | 5/1/2019 | 2.7K | 22 |
Star Wars Jedi Knight: Jedi Academy - OpenJK v.2016-08-22 | mod | 4.7 MB | 1/23/2017 | 4.3K | 17 |
Star Wars Jedi Knight: Jedi Academy - Escape: Yavin IV v.20112011 | mod | 109.4 MB | 2/5/2017 | 578 | 16 |
Star Wars Jedi Knight: Jedi Academy - Jedi Outcast - Academy v.3 | mod | 215 MB | 1/23/2017 | 6.1K | 15 |
Star Wars Jedi Knight: Jedi Academy - Nina Mod | mod | 36.2 MB | 2/5/2017 | 578 | 11 |
Star Wars Jedi Knight: Jedi Academy - Jedi Fighter II v.3.1beta | mod | 64.6 MB | 1/23/2017 | 2.5K | 10 |
Star Wars Jedi Knight: Jedi Academy - Wild Force v.1.0 | mod | 195.2 MB | 9/15/2016 | 1.8K | 10 |
Star Wars Jedi Knight: Jedi Academy - Genesis | mod | 31.1 MB | 2/5/2017 | 525 | 8 |
Two grand maps in a row. This can't be good for my brain's analytical components. >_>
Well, before anyone starts, I sincerely doubt this has that much accuracy to the movie, since many of the areas portrayed in this map simply weren't shown in detail. Most of this is either an educated guess or an artistic liberty, portraying a version of the temple the author likely visualized using confirmed details as starting points. To put it simply: the whole thing strikes me as a kind of improvised dealio.
With that said, though, the map is still a jolly good, epic little hangout. It has all the features one would expect. Hangar, council chamber, grand hall, another grand hall (this one with a skylight), a medical room, the archives, a briefing room, and one hell of a lot of bloody passageways.
Everything has been properly textured and shadered, however unlike it's most recent rival in the high-end mapping scene (The Enclave), very few base resources have been used here. Dynamic glow has been utilised for good effect in shader lighting, which is a nice touch. Possibly the thing which impressed me most, however, is the skybox. They're certainly not easy things to create, I assure you.
Every minor detail seems to have been covered, including the Gunships in the hangar (you can even sit inside them!) and the lights on the walls. I'm also glad to report that there are no visible errors for me to draw attention to.
However, there is a lot of wasted space. The map is far bigger than it needs to be, and it's just so empty. This will cause problems for those with low-end rigs. My GeForce FX5200 was pushed to the limit, and in benchmarks this card even held it's own against a GeForce 7600GS. God only knows what you're letting yourself in for if your computer uses any GeForce older than mine, or any pre-2005 Radeon card. Your FPS will die in quiet a few places due to the size and emptiness. Low-performance systems with low vid settings will also encounter the Hall Of Mirrors effect. The map may not have any errors, but expect some hardware homicide.
Either way, what we have here is a finely-crafted, epic map which is a pretty decent representation of what the full Jedi Temple may well have looked like. Wander around, marvel at it's size and architecture, etc etc. Just don't expect it to run as fast as, say, Jedi Council GCX or Academy v2.
~ Kouen
Bot Routing: NoCustom Textures: YesCustom Music: YesCustom Models: Yes